Wednesday, April 11, 2012

NDAs and Such

Hi everyone.  Many apologies for the lack of new interviews as of late.  I've honestly been running into a lot of walls with folks whose companies have very strict policies about their employees not talking to "the press", even if the topic(s) are not specific to whatever project they may be working on at the time.

On one hand I can see how the company wants to ensure it has a single, unified voice that is carefully crafted so there is always a consistent message conveyed to the public.  On the other hand, it turns a lot of what goes on into this black box that next to no one is allowed to see inside.  Games, especially larger ones, are often produced by many different people with many different voices who have varying opinions about how to make the game the best it can be.  Those differing ideas and methodologies clashing will oftentimes produce new results that neither party could have conceived alone.  A company could easily show off its rich tapestry of creatives who make their beloved titles without giving away any proprietary information or divulging secrets related to their current project.

I do have a couple of prospective interviews lined up, so stay tuned! I should have something new within the next week or so.

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